VLiva updates

News & Announcements

Important notices, development progress, and project notes from VLiva, gathered in one place.

Announcements

News & Announcements

  • Community

    Live2D licensing remains the main blocker for public release

    A Reddit discussion clarified that VLiva is still being developed, but the required Live2D SDK publication cost is currently too high for a solo indie developer.

    VLiva webcam tracking preview showing a Live2D avatar running in the app
  • Milestone

    VLiva reached a working alpha push after a heavy final sprint

    A late-stage development sprint brought the project into a stronger alpha state, with new builds, screenshots, and release preparation work coming together at once.

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    VLiva alpha development screenshotVLiva development build preview
  • Alpha

    VLiva 1.0.0-alpha moves into Qt/QML UI and Vulkan testing

    The Steam-focused alpha track is now testing a Qt/QML interface alongside Vulkan rendering work, moving the app closer to the release architecture.

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    VLiva 1.0.0 alpha Qt QML and Vulkan testing screenshot
  • Progress

    Day 1 to day 227: VLiva development comparison

    A side-by-side look at the project from its first day to 227 days later, showing how far the app interface and rendering workflow have advanced.

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    VLiva day 1 development screenshotVLiva day 227 development screenshot
  • Test

    April test footage shows VLiva in motion

    An April test capture demonstrates early VLiva VTubing behavior and gives a quick look at the app running through an in-development workflow.

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  • Licensing

    Development temporarily suspended while licensing is reviewed

    VLiva development was paused while the project worked through the required Live2D licensing path. Further updates were planned once the licensing process became clearer.

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