Live2D licensing remains the main blocker for public release
A Reddit discussion clarified that VLiva is still being developed, but the required Live2D SDK publication cost is currently too high for a solo indie developer.

VLiva updates
Important notices, development progress, and project notes from VLiva, gathered in one place.
Announcements
Community
A Reddit discussion clarified that VLiva is still being developed, but the required Live2D SDK publication cost is currently too high for a solo indie developer.

Milestone
A late-stage development sprint brought the project into a stronger alpha state, with new builds, screenshots, and release preparation work coming together at once.
View source

Alpha
The Steam-focused alpha track is now testing a Qt/QML interface alongside Vulkan rendering work, moving the app closer to the release architecture.
View source
Progress
A side-by-side look at the project from its first day to 227 days later, showing how far the app interface and rendering workflow have advanced.
View source

Test
An April test capture demonstrates early VLiva VTubing behavior and gives a quick look at the app running through an in-development workflow.
View sourceLicensing
VLiva development was paused while the project worked through the required Live2D licensing path. Further updates were planned once the licensing process became clearer.
View source